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Spinning a Web

  • Jun. 2nd, 2009 at 5:46 PM
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OK guys, here's the deal. I have a lot of freelancing on at the moment which means I'm going to have a fair amount of spare cash at the end of it. This gives me the opportunity to do 'stuff' that I might not otherwise do. I have various personal projects lined up for after the freelancing hump but I want to make you an offer you can't refuse...

Social Networking is important to me as I like to engage with my audience - or potential audience and get feedback on what I'm doing. To date it has been hard to get that and I think the issue is somewhat down to audience size. It's also an important part of my 'process' as a writer to get a lot of stimulation and ideas from what's going on around me, in the news and on the net. Conversation works better than static information for that.

So, you get me contacts, followers, friends and other voyeurs to my creative process and I'll get you a third edition of the free Neverwhere RPG, ahead of my other projects, for free. If I can get 100 followers across Twitter, Livejournal, Facebook and Myspace by the end of the month (June 30th 2009) that'll be the next thing I work on. For every 50 followers over that I'll commission some extra art to make this into a completely professional and lavish production as well as improving the rules and updating the information.

Seems like a good deal doesn't it?

Here's the various social networks that count for this exercise:

TWITTER
FACEBOOK
MYSPACE

I'll keep count on Twitter/Facebook and if you don't make it this month, we'll try again later on.



Purchase
Postmortem Studios products:

HERE


 


Comments

( 3 comments — Leave a comment )
[info]agesgaming wrote:
Jun. 3rd, 2009 12:50 am (UTC)
I joined upon hearing your offer. Hope it works out.
[info]uber_munchkin wrote:
Jun. 3rd, 2009 07:55 am (UTC)
If I can get 100 followers across Twitter, Livejournal, Facebook and Myspace by the end of the month (June 30th 2008) that'll be the next thing I work on

You are aware its 2009 right? :)
[info]apresvie wrote:
Jun. 3rd, 2009 07:58 am (UTC)
Making people travel back in time increases the challenge :)
I'l fix that...
( 3 comments — Leave a comment )