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Feast of Crows

  • Aug. 14th, 2007 at 4:21 PM
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Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.
Purchase Postmortem Studios products at...
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

Purchase
Postmortem Studios products:

HERE


 


Feast of Crows: Army of the Goblinoids

  • Aug. 7th, 2007 at 2:07 PM
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Contains stats for both standard OGL play and Feast of Crows unit conversions.

The orcs, goblins and bugbears of the land have a just reputation as ravagers, destroyers. Mindless barbarian forces intent on nothing more than rape, burn and pillage. They breed fast, live for war ? even amongst themselves ? and exist in a brutal hierarchy of strength, bowing their heads only to those breeds and powers that prove stronger and more ruthless than they are.

The goblinoids represent chaos and animal instinct, they exist at the fringes of the civilised world in the wild places and in the caverns underground, they inhabit ruins and the dark areas of the map. They are fear of the savage and dangerous side of nature they are beasts that walk like men and use their own tools against them.

Goblinoids are not the most intelligent or tactically minded of creatures, their options mostly being limited to attacking endlessly, relying on their great weight of numbers to succeed where others would fail. Their personal physical prowess and low animal cunning still makes them dangerous though and many a well thought out and clever trap has failed to take into account goblinoid tenacity and savagery.

They are the engines and footsoldiers of chaos and evil, bringing war and strife to every land and every people endlessly. Occasionally a great host will arise, lead by an effective leader and then the lands of the man-like races should tremble and fear what is coming.

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.

Purchase Postmortem Studios products at...
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

Purchase
Postmortem Studios products:

HERE


 


Feast of Crows: Army of the Elves

  • Aug. 7th, 2007 at 2:05 PM
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Contains rules for both regular OGL play and Feast of Crows.
Contains army lists for both 'light' and dark elves.

Elves are inscrutable, graceful, long lived and knowledgable. Good or evil, light or dark, they bear themselves aloof from the other races and are regarded as untrustworthy, or even downright evil, by many of them.

Elven craft is amongst the finest known, their weapons and armour renown for its accuracy, strength and the delicacy of the artisan?s work. No bow is more accurate, no armour lighter, no blade so keen. Their goods are prized, valued, fought for by those of lesser ability.

Their magical knowledge is considerable, honed and fashioned over the long centuries to give them resistance to many magics along with a powerful talent, most especially for enchantments. These enchantments and martial prowess with bows and other stand-off weapons allow the elves to protect their communities, even though they are smaller than those of many other races.

When war comes the elven host will often resemble a silvery pool, light glinting from their mithral weapons and armour and a high keening cry coming from their number as they close to the attack. Arrows flying with uncommon accuracy to strike their enemies down.

There is a dark-half though, an outcast race of elves who call the tunnels and the dark home, the ways of evil. Their grace is decadent, their weapons crafted with subtle evil and the silken tones of their voice come from the spinnerets of spiders, not the joy of ancient tales.

Poison and treachery lurk in the dark but are no less elven than any other?

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.
Purchase Postmortem Studios products at...
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

Purchase
Postmortem Studios products:

HERE


 


Feast of Crows: Army of the Dwarves

  • Aug. 7th, 2007 at 2:01 PM
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Contains stats for both standard OGL play and Feast of Crows unit conversions. Army of the Dwarves also contains expanded siege rules.

Master craftsmen and builders, delvers into the earth, smiths of unsurpassed quality and fighters of a steadfast and strong-willed temperament the dwarves are accomplished at war but rarely muster above the surface save in times of great peril for all the lands.

Most of the dwarves? battles, most of the dwarves? lives, are spent deep beneath the surface of the world, delving their homes, building their fortresses living and dying without sight of the sun. They are one with the rock, stoic, unswerving and patient.

The greater number of the dwarves? wars are conducted in the caverns and keeps below the surface and fought against one terrible enemy only, the endless march of the goblinoids. The bitter feuds between the dwarves and the goblinoids are legendary and their battles and skirmishes in the dark heart of the world all but unceasing.

Dwarves are not the speediest of combatants but they do have a mastery of crafting and technology that others lack and they have specialist tactics and methods suited to their underground battles. Neither is magic their greatest strength, though they have their faith. Dwarven battles are about taking and holding ground while making a slow, implacable advance. Steady and even progress towards a goal or the bitter holding of ground, denying even an inch to the enemy no matter how fierce the battle.

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.
Purchase Postmortem Studios products at...
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

Purchase
Postmortem Studios products:

HERE


 


Feast of Crows: Army of the Barbarians

  • Aug. 6th, 2007 at 2:32 PM
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Contains statistics for a barbarian army for both normal play and converted for Feast of Crows.

Bonus rules for heroes-as-units and fractional casualties.

Beyond the walls of civilisation lie the untamed lands. Most of the world is untamed, wilderness, walked by fell beasts and savage races to whom fighting, survival is their only way of life. To survive out here, without the comforts of the hearth fire or the aid of trade and civilisation, to live requires you to become part beast yourself.

The barbarian tribes survive by becoming the savage, by becoming the beast. Human ingenuity and flexibility combined with the very traits that make the lands so hard to live in, in the first place. They are one with the harsh land they inhabit be it plains, mountains, deserts or blasted wilderness. Supplementing their armies with wild horseflesh and the great beasts that civilisation looks upon in awe.

And when stirred? These barbarians can be the greatest allies or the greatest enemies to civilised man. They can tear down his walls or unite with him against his enemies. They rebuff civilisation itself but to some the brotherhood of man overcomes any cultural difference that they might feel.

Blood is life, blood is sacrifice, blood is all. The barbarians embrace the beast and fight!

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.


Purchase Postmortem Studios products at...
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

Purchase
Postmortem Studios products:

HERE


 


Feast of Crows: Army of Civilisation

  • Aug. 6th, 2007 at 2:29 PM
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Army of Civilisation also contains conversions of all the spells you could need to sway your battles.

Humankind has not the industriousness of dwarves, the savagery of orcs nor the arcane knowledge and eternity of the elvenkind. Men have no one thing that makes them shine above the other demihuman races, they are not beautiful, they are not giants, their senses are dulled compared to their companion humanoids, their minds weaker, they lifespan fleeting.

But what humans do have are towns, villages, cities, kingdoms and empires. Man builds communities; he transmits knowledge from one generation to the next. He creates gods, he creates traditions, he creates history and, so short lived, he strives to leave his mark upon the world before he passes beyond it through deeds and accomplishments.

Man creates civilisation in all its trappings, the inheritors of the land. Man?s armies are organised, powerful, working together. Man is the jack-of-all-trades of the races, master of none, but able to work together to create accomplishments that no other race can. Where they are one dimensional, focussed, exaggerations of some aspect of the spirit of man only he is whole, one, able to bring every part of himself to bear in peace of conflict.

Man?s armies are innovative, adaptable, disciplined. Working together in faith they can stand against a much greater force and destroy it, simply by holding steadfast. Their adaptable, flexible nature gives them a depth to their force that no other race, no matter how ancient or savage, can hope to destroy.

Man has spirit.

Feast of Crows is an abstract mass combat system designed to be scalable to most army size conflicts from skirmishes to nations and designed to be compatible both in spirit and in mechanics with the Open Gaming Licence material available, most especially that depicting the pitched battles of heroic fantasy.

You don?t need to spend out hundreds of pounds on figures or spend hundreds of hours painting them to a fiddly, detailed degree. You can make do with scratch paper, your dice and a calculator or any other method of representing the battle you wish to use from miniatures to just keeping the whole idea in your head.

Feast of Crows, by necessity, abstracts the nature of role-playing combat further than it already is. While some heroes, magicians and warriors alike, or some monsters, tamed or bargained into helping an army can make an impact, it is usually as leaders of the rank and file and not as individuals that they will make their mark.

Feast of Crows requires little more preparation than a normal game or a normal set of character sheets and battles involving thousands of troops can be resolved just as quickly, if not more quickly, than normal party-level combat encounters while retaining the heroic, magical feel placed in gamer?s imaginations by The Lord of the Rings or other fantasy works.

Feast of Crows is a feast, not only for the scavengers of the battlefield but also for the gamer seeking a good solution to resolving large scale battles as part of their epic campaigns.
Purchase Postmortem Studios products at...
YOURGAMESNOW
RPGNOW
DRIVETHRURPG
E23
PAIZO

Purchase
Postmortem Studios products:

HERE