Sticky: Where to buy and where to find me.
You can buy Postmortem Studios products at:
RPGNOW/Drivethrurpg/Paizo/Yourgamesnow/E23
Lulu (hardcopy)
You can find me at the following locations:
Personal LJ / Twitter/Myspace/Facebook/Tribe /RPGBomb/ Yahoogroup/LinkedIn
We have a hosted forum at UKRoleplayers:
Postmortem Studios Forum

Strange things are afoot in the town of Dunbitch on the edge of the Hockamock Swamp. The locals seem a little... strange and more than a little inbred from 'keeping their bloodline pure' and stranger things still have been seen and NOT seen...
Can Sheriff Cooter and BJ get to the bottom of the mystery or will they end up namesakes for the town?
The Dunbitch Horror expands Cthentacle with two new girls and a lot of new cards to take your Lovecraftian naughtiness to the next level.
CAUTION
Adult product, in the sense that it contains boobs, pee-pees and hoo-hoos, albeit not necessarily human ones. Not an adult product in the sense that it requires sophistication or a mature intellect.
The push got a grand total of 176 new followers spread across Twitter, Myspace, Facebook and Livejournal which is pretty healthy going I reckon! I'm now committed to producing a new edition of Neverwhere and commissioning some additional art (Raven, I'll be in touch soonish about that when I have a more definite plan for the book).
I'd like to keep this communication and rapport going between the people who've decided to follow me and who want to see the new edition come about. I want your suggestions - not that I'll necessarily use them - things you'd like to see, features of London that you think I missed, streets and stations that would make good features of London Below, maybe ideas from your own games that worked well. I've already slightly altered the title (see above) based on the negative feedback from the previous post, but try and make any comments a little more helpful and directing, eh? 'It sucks' doesn't much help me out.
The first thing I need to do, as I discussed, is to re-read and re-watch Neverwhere in its various original forms, book, TV Series and Graphic Novel as well as re-reading the old version of the game (something I've already done, wincing at the terrible presentation, something that will improve greatly I assure you.
I'll keep you all updated here on a regular basis, but I can't guarantee that being a daily occurance as it looks like I'm still going to have a lot of freelancing on my plate and I'll have to squeeze Neverwhere in around that.
Some initial thoughts I have are:
- Working The London Eye, The Millenium Dome and The Gherkin in, as well as any other developments in London that have come about since 1996 (ye gods I'm old) when the TV series first came along. This would include parts of the Jubilee Line Extension and the extensions of the Docklands Light Railway.
- Adding in some adventure seeds and expanding many of the A-Z entries.
- The system will remain largely the same, maybe a bit more finesse for the multiples/skill levels and better knack definitions. The major difference will be in (optional!) more codified consequences and working out negative adjectives and their implication. Basically I'm thinking that when you win a challenge you can dictate certain levels of outcome depending how much you beat the target by.
First things first though, reading! In depth reading at that!
The ‘100 Series’ contains titles such as 100 Fantasy Adventure Seeds, 100 Planets, 100 Horror Adventure Seeds and, the first to appear through distribution in September 2009 – 100 Sci-Fi Adventure Seeds.
The books are written by Origins Award Winner James ‘Grim’ Desborough (The Munchkin’s Guide to Power Gaming) and each contain one-hundred adventure seeds, or locations, to be used with any game system.
The books will appear, through distribution to retail stores worldwide, from September 2009.
“I’m very pleased to have Grim, and Postmortem Studios, on board. They’ve built a very good following and range of titles for their PDF business and having known Grim for the best part of the last 15 years I’m excited to see where this partnership leads.” said Angus Abranson, Director of Cubicle 7 Entertainment.
“I’m delighted to have the opportunity to move forward with Cubicle 7 and to take my books into print. I hope this is the beginning of a long and fruitful relationship between Postmortem and Cubicle 7. The 100 series is very successful in PDF and I’m excited to bring the work to a wider audience in print.” added Grim.
About Cubicle 7 Entertainment Ltd
Founded in 2006 Cubicle 7 Entertainment was set up by Angus Abranson and Dominic McDowall-Thomas, two gaming entrepreneurs who wanted to create a games publisher fostering some truly iconic brands. Since then the company has published role playing games from a growing list of properties including Victoriana, SLA Industries, Starblazer Adventures (based on DC Thomson’s 80’s Starblazer comic series) and 7th Circle’s Chinese fantasy Qin. In June 2009 Cubicle 7 announced it had joined the Rebellion Group.
Victoriana is a fabulous fusion of Victorian adventure and fantasy myth, SLA Industries is a gritty futuristic urban horror fuelled by classic British punk imagery, whilst Starblazer Adventure is set firmly in the heart of classic 80’s space opera where gigantic fleets prowl the starlanes and devilish scientists operate enormous engines of destruction. The English translation of French publisher 7th Circle’s Qin propels players in to the epic fantasies and tragic events of ancient Chinese legend.
About Postmortem Studios
Postmortem Studios is the personal, self-publishing imprint of RPG freelancer James 'Grim' Desborough and has been in operation, full time, since 2004. Postmortem Studios embraces the digital age in producing electronic and print-on-demand gaming products of a quirky and unconventional bent. Postmortem Studios has had great success with the '100' series, with resurrecting the Blood! horror RPG from the 1990s and with various card games and support materials.
Cubicle 7 Entertainment
http://www.cubicle7.co.uk
Postmortem Studios
http://ww.postmort.demon.co.uk
| Congratulations! We've reached the target and stand at 105 adds for the month with a week still to go! This means that my next project, barring freelancing, will be Neverwhere 3rd Edition, before anything else. I'll commission a little more art for it in the next week or two but if you can get me to 150 followers before the end of the month I'll pump some more money in and get even more art. So, what you're campaigning for now is an even shinier, even better Neverwhere 3rd edition than before! Here's the various social networks that count for this exercise: MYSPACE |
| OK guys, here's the deal. I have a lot of freelancing on at the moment which means I'm going to have a fair amount of spare cash at the end of it. This gives me the opportunity to do 'stuff' that I might not otherwise do. I have various personal projects lined up for after the freelancing hump but I want to make you an offer you can't refuse... Social Networking is important to me as I like to engage with my audience - or potential audience and get feedback on what I'm doing. To date it has been hard to get that and I think the issue is somewhat down to audience size. It's also an important part of my 'process' as a writer to get a lot of stimulation and ideas from what's going on around me, in the news and on the net. Conversation works better than static information for that. So, you get me contacts, followers, friends and other voyeurs to my creative process and I'll get you a third edition of the free Neverwhere RPG, ahead of my other projects, for free. If I can get 100 followers across Twitter, Livejournal, Facebook and Myspace by the end of the month (June 30th 2009) that'll be the next thing I work on. For every 50 followers over that I'll commission some extra art to make this into a completely professional and lavish production as well as improving the rules and updating the information. Seems like a good deal doesn't it? Here's the various social networks that count for this exercise: MYSPACE I'll keep count on Twitter/Facebook and if you don't make it this month, we'll try again later on. |
Still, this is something important so worth making the time to talk about.
Lulu have just recently listed a huge number of POD titles on Amazon, without asking the authors and making it an opt-out scheme. Worse still they have jacked up the price by some 30%, claiming this is due to the Amazon mark-up (which is actually only 15%). Needless to say this makes us look bad as authors and publishers and for many of us causes all sorts of legal issues due to our contractual obligations with writers and artists.
If you're going to buy one of my self-published books, don't buy it from Amazon unless they've discounted it. Buy it from LULU direct or get the PDF from RPGNOW or one of the other sites that sells my work on PDF (e23, Paizo, Yourgamesnow).
If you're a writer or small publisher who uses Lulu, this may be worth checking into for yourselves.
Some of the material here will be familiar, other parts won't be. If you liked The Munchkin's Guide to Powergaming that I did for SJG you'll like this, plus there's some lovely new illustrations by Darkzel (who does Hentacle and other things with me these days). If this is a success you can expect me to do some more stuff through Flaming Cobra in the future.


Two new Freakshow products for you today with stats for Blood!, Mongoose RuneQuest (BloodQuest) and d20 Modern, which hasn't been replaced - yet!
Get them HERE
It is a strange and distant future but it isn't without its pest problems. High in the organic towers of the growing cities our heroine finds that she's sharing her apartment with the most tenacious and horrible pests that you can imagine, Christians.
My one remaining unfulfilled ambition has always been to write a comic book and now that's finally done! Alright, so it's just PDF publishing (though I think I'll put a small version onto Lulu as well) but still, top of the world Ma!

Golems make excellent servants, tireless, tough and obedient, but they lack that spark of life and adaptability that free thinking people have. Some have tried to instil their creations with some imitation of the free though, the soul, that ‘real’ people have with varying degrees of success and sometimes spectacular failure. When a slave has the ability to recognise that it is a slave it chafes against that control and seeks to free itself from it. Some of those constructs have managed to win their freedom through violence, labour, the death of their creator or their largesse and these constructs have gained true freedom, true self determination and true souls, becoming complete. Now these freed slaves form an ever growing community of liberated beings and they are learning to make more of themselves.
Living Constructs provides the opportunity to play self-determining devices, golems and constructs in D&D4E campaigns and game worlds.
- Location:Under a duvet
- Mood:
accomplished - Music:The Queen of Tel Aviv
HERE


