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Fallout Xpress Fanbook: Melee Weapons

 

MELEE WEAPONS
  • Auto-Axe - Damage: 15, Skill: Melee, Special: None.
  • Axe - Damage: Str+6, Skill: Melee, Special: Armour +1
  • Baseball Bat: Damage: Str+1, Skill: Melee, Special: Non-Lethal, +1 Armour.
  • Boxing Gloves: Damage: Str-1, Skill: Unarmed, Special: Non-Lethal, +1 Armour, you may add, or take away a level of non-lethal damage after damage resolution.
  • Boxing Tape: Damage: Str, Skill: Unarmed, Special: Non-Lethal, you may add, or take away a level of non-lethal damage after damage resolution, +1 Armour.
  • Brass Knuckles: Damage: Str, Skill: Unarmed, Special: Non-lethal, add +1 damage at the end of damage resolution, +1 Armour.
  • Broken Bottle: Damage: Str, Skill: Melee, Special: Lethal damage, +1 Armour.
  • Burning Gloves: Damage: Str+12, Skill: Unarmed, Special: Set on Fire. Must have fuel replenished after each combat.
  • Cattle Prod: Damage: 9, Skill: Melee, Special: +2 for stun/ko, non-lethal damage.
  • Chainsaw: Damage: 12, Skill: Melee, Special: None.
  • Cleaver: Damage: Str+3, Skill: Melee, Special: +1 Armour.
  • Crowbar: Damage: Str+1, Skill: Melee, Special: +1 Armour.
  • Deco-Filament: Str+1, Skill: Melee, Special: Armour -1.
  • Golf Club: Str+9, Skill: Melee, Special: Non-lethal, Armour +1.
  • Katana: Str+3, Skill: Melee, Special: None.
  • Knife: Damage: Str, Skill: Melee, Special: Armour +1
  • Lacerators: Damage: Str+1, Skill: Unarmed, Special: Non-lethal damage, but the first point of damage is lethal, +1 Armour.
  • Lead Pipe: Damage: Strength +1, Skill: Melee, Special: Non-lethal damage, +1 Armour.
  • Mace Glove: Damage: Strength +1, Skill: Unarmed, Special: Non-lethal damage, +1 Armour.
  • Machete: Damage: Damage: Strength +1, Skill: Melee, Special: None.
  • Mega Power Fist: Damage: Strength +16, Skill: Unarmed, Special: Unwieldy -1 to hit.
  • Micro Sledge: Damage: Strength+6, Skill: Melee, Special: Non-lethal damage, +1 Armour.
  • Nail Board: Damage: Strength, Skill: Melee, Special: Non-lethal damage, the first level of damage is lethal, +1 Armour.
  • Piston Spear: Damage: Strength+6, Skill: Melee, Special: Armour -1.
  • Plasma Saw: Damage: 86, Skill: Melee, Special: Armour -1.
  • Plated Boxing Gloves: Damage: Str, Skill: Unarmed, Special: Non-lethal damage, +1 damage at the end of damage resolution, +1 Armour.
  • Police Baton: Damage: Str, Skill: Melee, Special: Non-lethal damage, +1 damage at the end of damage resolution, +1 Armour.
  • Power Fist: Damage: Str+6, SkiShock Baton: ll: Unarmed, Special: None.
  • Punch Dagger: Damage: Str+3, Skill: Melee, Special: None.
  • Punch Gun: Damage: Str+9, Skill: Unarmed, Special: Uses a shotgun shell when it fires, does lethal damage.
  • Razor: Damage: Str, Skill: Melee, Special: +1 damage at the end of damage resolution, +1 Armour.
  • Razor Claws: Damage: Str+7, Skill: Unarmed, Special: +1 Armour.
  • Rebar Club: Damage: Str+9, Skill: Melee, Special: Non-lethal, Crude -1 penalty to hit, +1 Armour.
  • Ripper: Damage: 13, Skill: Melee, Special: None.
  • Sappers: Damage: Str, Skill: Unarmed, Special: +1 for KO/Stun, +1 Armour.
  • Scalpel: Damage: Str+1, Skill: Melee, Special: +1 Armour.
  • Shovel: Damage: Strength +2, Skill: Melee, Special: Crude -1 penalty to hit, +1 Armour.
  • Sledgehammer: Damage: Strength +6, Skill: Melee, Special: Non-lethal damage, Crude -1 penalty to hit, +1 Armour.
  • Spear: Damage: Strength +1, Skill: Melee, Special: +1 Armour, +1 to hit against enemies with shorter weapons.
  • Spiked Knuckles: Damage: Strength +1, Skill: Unarmed, Special: Non-lethal damage, the first level of damage done is lethal. +1 Armour.
  • Spiked Sledgehammer: Damage: Strength +18, Skill: Melee, Special: Non-lethal damage, the first level of damage done is lethal, Crude -1 to hit, +1 Armour.
  • Super Cattle Prod: Damage: 14, Skill: Melee, Special: Non-lethal damage, +2 for stun/ko.
  • Super Sledge: Damage: Strength +8, Skill: Melee, Special: Non-lethal damage, Crude -1 to hit, Armour +1.
  • Sword: Damage: Strength +1, Skill: Melee, Special: None.
  • Tesla Cleaver: Damage: 47, Skill: Melee, Special: Crude -1 to hit.
  • Turbo Super Sledge: Damage: 69, Skill: Melee, Special: Non-lethal damage, Crude -1 to hit, +1 Armour.
  • Wakizashi: Damage: Strength+2, Skill: Melee, Special: None.
  • Wasp Sting: Damage: Strength+3, Skill: Melee, Special: Crude -1 to hit, Armour +1, if it hits and does damage the target must make a Resilience roll at -2 or take an additional point of lethal damage from poison.
  • Zap Glove: Damage: Strength+12, Skill: Unarmed, Special: +1 to KO/Stun.
Tags: fallout, fanboy, xpress
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