apresvie (apresvie) wrote,
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apresvie

Fallout Xpress Fanbook: Explosives, Mods & Ammunition


EXPLOSIVES
  • Acid Grenade: Damage: 13 over a 6 yard radius. Special: Armour -1, the cloud occupies the area for d6+1 turns.
  • Acid Mine: Damage: 30 over a 15 yard radius. Special: Armour -1, the cloud occupies the area for d6+2 turns.
  • Boom Bug: Damage: 4, -2 per yard radius. Special: Targets hit by boom bug damage must make a Resilience check at -1 or take an extra level of lethal damage.
  • Bottlecap Mine: Damage: 36 -2 per yard radius. Special: Armour +1, Crude -1 to deploy.
  • C4: Damage: 65, -2 per yard radius. Special: None.
  • Cryo Grenade/Mine: Damage: 1, 1 yard radius. Special: Freezes target for one turn, non-lethal damage.
  • Dynamite: Damage: 21, -2 per yard radius. Special: None.
  • Flash Grenade: Damage: 4, -2 per yard radius. Special: +1 stun/Ko.
  • Frag Grenade/Mine: Damage: 21, -2 per yard radius. Special: None.
  • Incendiary Grenade: Damage: 17 over a three yard radius, Special: Set on Fire.
  • Molotov Cocktail: Damage: 4, over a one yard radius. Special: Set on Fire.
  • Nuka Grenade: Damage: 21, over a three yard radius. Special: Set on fire, do damage as Rads.
  • Plasma Grenade/Mine: Damage: 32, -4 per yard radius, Special: 2/6 Goo-Kill.
  • Puffer: Damage: 0 over a three yard radius, Special: Breathing in the spores requires a Resilience check at -3 or the taking of 4 lethal damage, which cannot be reduced.
  • Pulse Grenade/Mine: Damage: 17, -2 per yard radius, Special: Robots do not get armour or resilience against pulse grenades.
MODS & AMMUNITION
  • Armour Piercing Bullets: -1 Armour, -1 damage (minimum 1).
  • Beam Splitter: Single shots from laser weapons become short bursts at -1 damage.
  • Brass Plating: Roll an extra dice for degradation, all three must hit the target.
  • Carbon Fibre Parts: As per brass plating and much lighter.
  • Custom Action: Faster reloading - RP only.
  • Drum Magazine: +30 clip size.
  • Extended Magazine: +50% clip size.
  • Focus Optics: Laser weapon gains +1 damage.
  • Heavy Duty Cylinder: Roll an extra dice for degradation.
  • Heavy Frame: Roll an extra dice for degradation.
  • Hollow Point Bullets: +1 damage, +1 Armour.
  • Laser Sight: Bonus dice to hit.
  • Long Barrel: +1 damage.
  • Nightsight: Offset darkness penalties by 1 dice.
  • Overcharge Energy: +1 damage, roll for degradation after gunfight.
  • Recoil Compensator: Bonus dice to hit.
  • Scope: Bonus dice to hit.
  • Shotgun Choke: +1 damage.
  • Silencer: -1 damage, offset stealth penalties for shooting by one.
  • Suppressor: -1 damage, offset stealth penalties for shooting by two.
Tags: fallout, fanboy, xpress
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