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Fallout Xpress Fanbook: Consumables.


CONSUMABLES
  • Absinthe: +1 bonus dice to Charisma and Perception, -1 to Intelligence. Addictive.
  • Adapted Biogel: Heal 7 non-lethal boxes.
  • After Burner Gum: +1 bonus dice to Strength. Addictive (-1 Strength, -1 Perception)
  • Alien Biogel: Heal 2 non-lethal boxes.
  • Alien Epoxy: Bump up the quality of a degraded item automatically.
  • Ant Nectar: +2 bonus Strength Dice, -1 Charm Dice, -1 Intelligence dice. Addictive.
  • Ant Queen Pheromones: +2 Charm Dice, -2 Intelligence Dice, -2 Perception dice. Addictive.
  • Antidote: Prevents/nullifies poison effects and restores health lost due to poison.
  • Aqua Cura: Heal one non-lethal box, gain 2 Rads.
  • Aqua Pura: Heal one non-lethal box.
  • Atomic Cocktail: +2 damage reduction versus energy and fire weapons. Addictive. Gain 2 rads.
  • Bleak Venom: Resistance at -2 or take 4 lethal health levels, one per turn.
  • Buffout: +1 Bonus dice to Strength, Dexterity and Resistance. Addictive (-1 Strength, Dexterity, Resistance)
  • Caravan Lunch: Lose 1 Rad.
  • Cateye: +1 bonus Perception dice in dark conditions.
  • Cherry Nuka-Cola: Addictive.
  • Classic Nuka-Cola: Addictive.
  • Doctor's Bag: +1 bonus dice for Medic and First Aid rolls.
  • Fire Ant Nectar: +2 Agility, -1 Intelligence, +2 damage reduction against fire.
  • Fixer: Removes addiction.
  • Healing Powder: Heal 1 non-lethal damage.
  • Ice Cold Nuka-Cola: Gain 1 Rad, heal 1 level of non-lethal damage.
  • Jet: One extra action for the duration of a combat. Addictive.
  • Med-X: +2 Damage Reduction.
  • Mentats: +2 bonus Intelligence and Perception dice.
  • Moonshine: Charisma +1, Strength +1, Intelligence -1. Addictive.
  • Nuka-Cola: Gain 1 Rad, heal 1 non-lethal damage.
  • Nuka-Cola Quantum: Gain 2 Rads, gain 1 extra action for the duration of a combat.
  • Nuka-Cola Quartz: Gain 2 Rads, Night-Vision, heal 2 non-lethal damage.
  • Nuka-Cola Victory: Gain 2 rads, gain 1 extra action for the duration of a combat.
  • Psycho: +1 Agility, -1 Intelligence, +2 Damage Reduction. Addictive.
  • Purified Water: Heal 1 non-lethal damage.
  • Rad Away: Remove 8 rads.
  • Rad-X: Gain 4 free temporary Rad boxes.
  • Repair Kit: Restores a level of quality to a broken weapon or other item.
  • Steady: +1 bonus dice for ranged combat.
  • Stealth Boy: +5 bonus dice to sneak. Prolonged use causes insanity.
  • Stimpack: Restore 5 non-lethal health levels.
  • Sunset Sarsparilla: Heal 2 levels of non-lethal damage.
  • Super Stimpack: Heal 9 levels of non-lethal damage and gain a -1 penalty dice for Strength.
  • Turbo: +1 Speed and +1 action for the duration of a combat. Addictive.
  • Ultrajet: 2 extra actions for the duration of a combat. Addictive.

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